----------------
Crater Entry Point
Extra - asset_id: 2472970646
Extra - size_index: 0.3
Extra - aabb: [-34.99226, 33.156616, -3.0840695, 27.790567, 97.286415, 52.03466]
> Door to Crater Tunnel A; Heals? False
  * Layers: default
  * Plasma Door to Crater Tunnel A/Door to Crater Entry Point
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  > Teleporter to Tallon Overworld
      Trivial

> Teleporter to Tallon Overworld; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Teleporter to Artifact Temple/Teleporter to Impact Crater; Custom name: Crater Entry Point
  * Extra - scan_asset_id: None
  * Extra - teleporter_instance_id: 152
  > Door to Crater Tunnel A
      Trivial
  > Save Station
      Trivial

> Save Station; Heals? True
  * Layers: default
  > Teleporter to Tallon Overworld
      Trivial

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 168; Category? Minor
  * Extra - position_required: True

----------------
Crater Tunnel A
Extra - asset_id: 1238049635
Extra - size_index: 0.1
Extra - aabb: [-23.104336, -35.499622, -4.009928, 11.508916, 35.501053, 17.09382]
> Door to Phazon Core; Heals? False
  * Layers: default
  * Plasma Door to Phazon Core/Door to Crater Tunnel A
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  > Door to Crater Entry Point
      Trivial

> Door to Crater Entry Point; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Plasma Door to Crater Entry Point/Door to Crater Tunnel A
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  > Door to Phazon Core
      Trivial

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 169; Category? Minor
  * Extra - position_required: True

----------------
Phazon Core
Extra - asset_id: 3180620483
Extra - size_index: 0.3
Extra - aabb: [-60.524654, -183.18188, -2.189436, 81.86241, -33.338776, 99.45756]
> Door to Crater Missile Station; Heals? False
  * Layers: default
  * Plasma Door to Crater Missile Station/Door to Phazon Core
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  > Door to Crater Tunnel A
      Trivial
  > Door to Crater Tunnel B
      Any of the following:
          Space Jump Boots
          All of the following:
              # https://youtu.be/TMe76OuirzQ
              Bomb Jump (Ludicrous) and Can Use Bombs
              Any of the following:
                  L-Jump (Expert)
                  Scan Visor and Combat/Scan Dash (Intermediate)
          # https://youtu.be/bbYIFF00zYM?t=24117
          Combat/Scan Dash (Expert) and Jump Off Enemies (Ludicrous) and Standable Terrain (Expert)

> Door to Crater Tunnel A; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Plasma Door to Crater Tunnel A/Door to Phazon Core
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  > Door to Crater Missile Station
      Any of the following:
          Space Jump Boots
          # https://youtu.be/TMe76OuirzQ
          Bomb Jump (Expert) and Complex Bomb Jump (Ludicrous) and Slope Jump (Advanced) and Standable Terrain (Expert) and Can Use Bombs
          # https://youtu.be/bbYIFF00zYM?t=24029
          Scan Visor and Combat/Scan Dash (Expert) and L-Jump (Expert) and Slope Jump (Expert) and Standable Terrain (Expert)

> Door to Crater Tunnel B; Heals? False
  * Layers: default
  * Plasma Door to Crater Tunnel B/Door to Phazon Core
  * Extra - dock_index: 2
  * Extra - nonstandard: False
  > Door to Crater Missile Station
      Trivial

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 170; Category? Minor
  * Extra - position_required: True

----------------
Crater Missile Station
Extra - asset_id: 1296329791
Extra - size_index: 0.1
Extra - aabb: [-92.82292, -145.4459, 35.740475, -56.359234, -111.74536, 59.004593]
> Door to Phazon Core; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Plasma Door to Phazon Core/Door to Crater Missile Station
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  > Missile Station
      Trivial

> Missile Station; Heals? False
  * Layers: default
  > Door to Phazon Core
      Trivial

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 171; Category? Minor
  * Extra - position_required: True

----------------
Crater Tunnel B
Extra - asset_id: 852861312
Extra - size_index: 0.1
Extra - aabb: [26.808683, -237.58188, 44.60038, 62.751793, -166.22278, 69.466774]
> Door to Phazon Infusion Chamber; Heals? False
  * Layers: default
  * Plasma Door to Phazon Infusion Chamber/Door to Crater Tunnel B
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  > Door to Phazon Core
      Any of the following:
          Space Jump Boots and Movement (Beginner) and Normal Damage ≥ 5
          All of the following:
              Can Use Bombs
              Any of the following:
                  Can Use Spider Ball
                  Bomb Jump (Beginner) and Movement (Beginner) and Normal Damage ≥ 40

> Door to Phazon Core; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Plasma Door to Phazon Core/Door to Crater Tunnel B
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  > Door to Phazon Infusion Chamber
      Any of the following:
          Space Jump Boots and Movement (Beginner) and Normal Damage ≥ 5
          All of the following:
              Can Use Bombs
              Any of the following:
                  Can Use Spider Ball
                  Bomb Jump (Beginner) and Movement (Beginner) and Normal Damage ≥ 40

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 172; Category? Minor
  * Extra - position_required: True

----------------
Phazon Infusion Chamber
Extra - asset_id: 1729456653
Extra - size_index: 0.3
Extra - aabb: [6.539173, -337.83148, 44.879646, 79.305176, -237.58188, 116.430115]
> Dock to Subchamber One; Heals? False
  * Layers: default
  * Open Passage to Subchamber One/Dock from Phazon Infusion Chamber
  * Extra - dock_index: 0
  * Extra - nonstandard: True
  > Door to Crater Tunnel B
      Trivial

> Door to Crater Tunnel B; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Plasma Door to Crater Tunnel B/Door to Phazon Infusion Chamber
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  > Dock to Subchamber One
      Trivial

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 173; Category? Minor
  * Extra - position_required: True

----------------
Subchamber One
Extra - asset_id: 3672049347
Extra - size_index: 0.3
Extra - aabb: [-49.130936, -391.06018, 2.7536602, 70.97014, -331.07498, 78.62515]
> Dock from Phazon Infusion Chamber; Heals? False; Default Node
  * Layers: default
  * Closed Passage to Phazon Infusion Chamber/Dock to Subchamber One
  * Extra - dock_index: 0
  * Extra - nonstandard: True
  > Dock to Subchamber Two
      All of the following:
          Shoot Wave Beam
          Charge Beam or Combat (Intermediate)
          Any of the following:
              Shoot Power Beam
              All of the following:
                  # Fight Without Power Beam
                  Charge Beam and Flamethrower and Combat (Intermediate) and Knowledge (Intermediate) and Shoot Plasma Beam
                  Any of the following:
                      Missile ≥ 50
                      Missile ≥ 25 and Disabled Hard Mode
          Combat (Beginner) or Normal Damage ≥ 54

> Dock to Subchamber Two; Heals? False
  * Layers: default
  * Open Passage to Subchamber Two/Dock to Subchamber One
  * Extra - dock_index: 1
  * Extra - nonstandard: True
  > Dock from Phazon Infusion Chamber
      Trivial

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 174; Category? Minor
  * Extra - position_required: True

----------------
Subchamber Two
Extra - asset_id: 122281798
Extra - size_index: 0.3
Extra - aabb: [-53.122448, -399.23877, -44.54401, 2.4719353, -265.25775, 6.1368313]
> Dock to Subchamber One; Heals? False; Default Node
  * Layers: default
  * Open Passage to Subchamber One/Dock to Subchamber Two
  * Extra - dock_index: 0
  * Extra - nonstandard: True
  > Dock to Subchamber Three
      All of the following:
          Shoot Ice Beam and Shoot Wave Beam
          Charge Beam or Combat (Intermediate)
          Any of the following:
              Shoot Power Beam
              All of the following:
                  # Fight Without Power Beam
                  Charge Beam and Flamethrower and Combat (Intermediate) and Knowledge (Intermediate) and Shoot Plasma Beam
                  Any of the following:
                      Missile ≥ 50
                      Missile ≥ 25 and Disabled Hard Mode
          All of the following:
              # Dodge/Tank Charge Attacks
              Morph Ball or Combat (Beginner) or Normal Damage ≥ 76
          Combat (Beginner) or Normal Damage ≥ 119

> Dock to Subchamber Three; Heals? False
  * Layers: default
  * Open Passage to Subchamber Three/Dock to Subchamber Two
  * Extra - dock_index: 1
  * Extra - nonstandard: True
  > Dock to Subchamber One
      Trivial

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 175; Category? Minor
  * Extra - position_required: True

----------------
Subchamber Three
Extra - asset_id: 2050677022
Extra - size_index: 0.3
Extra - aabb: [-53.408024, -326.7987, -95.44707, 1.3040276, -200.94498, -42.09618]
> Dock to Subchamber Four; Heals? False
  * Layers: default
  * Open Passage to Subchamber Four/Dock to Subchamber Three
  * Extra - dock_index: 0
  * Extra - nonstandard: True
  > Dock to Subchamber Two
      Trivial

> Dock to Subchamber Two; Heals? False; Default Node
  * Layers: default
  * Open Passage to Subchamber Two/Dock to Subchamber Three
  * Extra - dock_index: 1
  * Extra - nonstandard: True
  > Dock to Subchamber Four
      All of the following:
          Shoot Ice Beam and Shoot Plasma Beam and Shoot Wave Beam
          Charge Beam or Combat (Intermediate)
          Any of the following:
              Shoot Power Beam
              All of the following:
                  # Fight Without Power Beam
                  Charge Beam and Flamethrower and Combat (Intermediate) and Knowledge (Intermediate)
                  Any of the following:
                      Missile ≥ 50
                      Missile ≥ 25 and Disabled Hard Mode
          All of the following:
              # Dodge/Tank Charge Attacks
              Morph Ball or Combat (Beginner) or Normal Damage ≥ 76
          Combat (Beginner) or Normal Damage ≥ 179

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 176; Category? Minor
  * Extra - position_required: True

----------------
Subchamber Four
Extra - asset_id: 2813067419
Extra - size_index: 0.3
Extra - aabb: [-50.18615, -254.7384, -139.54082, 68.2874, -202.18901, -92.29172]
> Dock to Subchamber Five; Heals? False
  * Layers: default
  * Open Passage to Subchamber Five/Dock to Subchamber Four
  * Extra - dock_index: 0
  * Extra - nonstandard: True
  > Dock to Subchamber Three
      Trivial

> Dock to Subchamber Three; Heals? False; Default Node
  * Layers: default
  * Open Passage to Subchamber Three/Dock to Subchamber Four
  * Extra - dock_index: 1
  * Extra - nonstandard: True
  > Dock to Subchamber Five
      All of the following:
          Charge Beam or Combat (Intermediate)
          Any of the following:
              Have all Beams
              # Abuse Exo Color Swaps
              Combat (Advanced) and Shoot Any Beam
          # Dodge/Tank Charge Attacks
          Morph Ball or Combat (Beginner) or Normal Damage ≥ 99
          Any of the following:
              Combat (Intermediate) or Normal Damage ≥ 239
              Combat (Beginner) and Normal Damage ≥ 149

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 177; Category? Minor
  * Extra - position_required: True

----------------
Subchamber Five
Extra - asset_id: 2003911832
Extra - size_index: 0.3
Extra - aabb: [16.109423, -309.67264, -240.70438, 66.46333, -253.04669, -98.60705]
> Dock to Subchamber Four; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Open Passage to Subchamber Four/Dock to Subchamber Five
  * Extra - dock_index: 0
  * Extra - nonstandard: True
  > Dock to Metroid Prime Lair
      Trivial

> Dock to Metroid Prime Lair; Heals? False
  * Layers: default
  * Open Passage to Metroid Prime Lair/Dock to Subchamber Five
  * Extra - dock_index: 1
  * Extra - nonstandard: True
  > Dock to Subchamber Four
      Trivial

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 178; Category? Minor
  * Extra - position_required: True

----------------
Metroid Prime Lair
Extra - asset_id: 442920021
Extra - size_index: 0.3
Extra - aabb: [-16.162354, -345.93686, -384.52725, 104.365326, -220.52472, -240.70435]
> Dock to Subchamber Five; Heals? False; Default Node
  * Layers: default
  * Open Passage to Subchamber Five/Dock to Metroid Prime Lair
  * Extra - dock_index: 0
  * Extra - nonstandard: True
  > Teleporter to Credits
      All of the following:
          Phazon Suit and Shoot Any Beam
          Any of the following:
              # Finding Essence
              Invisible Objects (Advanced)
              Combat Visor and Thermal Visor and X-Ray Visor
          Charge Beam or Combat (Beginner)
          All of the following:
              # Dodging Shockwave Attacks
              Space Jump Boots or Combat (Advanced)
          Any of the following:
              # Killing Metroids
              Combat (Advanced)
              Power Bomb ≥ 2 and Can Use Power Bombs
              Missile ≥ 5 and Shoot Ice Beam
          Any of the following:
              # Health Requirements
              Combat (Ludicrous) or Normal Damage ≥ 299
              Combat (Expert) and Normal Damage ≥ 99
              Combat (Advanced) and Normal Damage ≥ 149
              Combat (Intermediate) and Normal Damage ≥ 199
              Combat (Beginner) and Normal Damage ≥ 249

> Teleporter to Credits; Heals? False
  * Layers: default
  * Teleporter to Credits/Event - Credits; Custom name: Essence Dead Cutscene
  * Extra - scan_asset_id: None
  * Extra - teleporter_instance_id: 721282
  * Extra - different_strongly_connected_component: True
  > Dock to Subchamber Five
      Trivial

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 179; Category? Minor
  * Extra - position_required: True

